Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Well, after playing for around 1 hour, there are my conclusions:
The game is fun at the start, and can be addicting. However, I think it may only be addicting to hardcore players like me.
My maximun score is 843, and reaching a 1000 seems to be plausible but extremely hard. What was the maximun score of each member of the team?
What makes it hard to pass the 850 mark is both the speed of the "lava" and how some jumps can be unpredictable.
Overall, I really liked this game and I loved the music.
P.S: Pls get rid of the "pressing down skips a platform" thing, going down in this game is too punishing for that mechanic to be useful. Using down to decend faster seems like a better use for the down button.
(just reposting from the submission page, don't worry about replying again :P)
thanks for playing so long, and thanks for all the feedback!
Yeah, the game is more challenging than I thought it was hahah, I will definitely keep that in mind for the next game I make. You got much further than most people I showed it to, although I (the programmer and dev) got to around 1250 :P. I'm not sure how far the artist made it, but I think you beat him XD
The lava speeds up slowly as you rise and eventually a single mistake can end the game for you, I think if I were making the game again I would make it easier at the beginning and increase in difficulty more slowly. I also definitely had some problems programming the wall-jumping, and the way it works is a bit confusing
The going down a platform was intended for another version of the game where there were going to be more enemies that came in and the lava wouldn't speed up, so the mechanic made sense. You're right that it's not useful here, and descending faster is a great idea! might just do that today or sometime this week :p
Thanks for taking the time to play and write this all out, it means a lot!! <3
Good name for a game. Luckily I didn't use it myself when thought about it.
These wall jumps mechanics are good. However sometimes it just not working as expected, not sure if it just requires more precision from player.
I've reached something around 500. Since the platform pattern is repeating itself forever, I could get better at navigating through it, however then it becomes boring. I guess there's no much entertainment from going from 500 to 1000 (is it even possible though?)
I actually did what you suggest here, making a perfect navigation path, however (for now) my max score is 843. I really wonder if the creator was able to reach 1000. It's quite addicting, so I will keep trying.
thanks! the wall-jumping is definitely weird, with more time I would've tried to make it more intuitive to control. 1000 is definitely really challenging, I guess as the developer it's easy to think your game is easier than it actually is, having practiced and playtested a bunch :p. that being said it is possible, and my highest score in this version of the game is around 1250.
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I really liked the animations for the apple. I was able to get 547 after I realized the pattern repeated and I got used to the wall jump.
oh thank you for playing!! :)
Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Well, after playing for around 1 hour, there are my conclusions:
The game is fun at the start, and can be addicting. However, I think it may only be addicting to hardcore players like me.
My maximun score is 843, and reaching a 1000 seems to be plausible but extremely hard. What was the maximun score of each member of the team?
What makes it hard to pass the 850 mark is both the speed of the "lava" and how some jumps can be unpredictable.
Overall, I really liked this game and I loved the music.
P.S: Pls get rid of the "pressing down skips a platform" thing, going down in this game is too punishing for that mechanic to be useful. Using down to decend faster seems like a better use for the down button.
P.S P.S: Keep the good work!
(just reposting from the submission page, don't worry about replying again :P)
thanks for playing so long, and thanks for all the feedback!
Yeah, the game is more challenging than I thought it was hahah, I will definitely keep that in mind for the next game I make. You got much further than most people I showed it to, although I (the programmer and dev) got to around 1250 :P. I'm not sure how far the artist made it, but I think you beat him XD
The lava speeds up slowly as you rise and eventually a single mistake can end the game for you, I think if I were making the game again I would make it easier at the beginning and increase in difficulty more slowly. I also definitely had some problems programming the wall-jumping, and the way it works is a bit confusing
The going down a platform was intended for another version of the game where there were going to be more enemies that came in and the lava wouldn't speed up, so the mechanic made sense. You're right that it's not useful here, and descending faster is a great idea! might just do that today or sometime this week :p
Thanks for taking the time to play and write this all out, it means a lot!! <3
Good name for a game. Luckily I didn't use it myself when thought about it.
These wall jumps mechanics are good. However sometimes it just not working as expected, not sure if it just requires more precision from player.
I've reached something around 500. Since the platform pattern is repeating itself forever, I could get better at navigating through it, however then it becomes boring. I guess there's no much entertainment from going from 500 to 1000 (is it even possible though?)
I actually did what you suggest here, making a perfect navigation path, however (for now) my max score is 843. I really wonder if the creator was able to reach 1000. It's quite addicting, so I will keep trying.
thanks! the wall-jumping is definitely weird, with more time I would've tried to make it more intuitive to control. 1000 is definitely really challenging, I guess as the developer it's easy to think your game is easier than it actually is, having practiced and playtested a bunch :p. that being said it is possible, and my highest score in this version of the game is around 1250.
thanks for playing <3